home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Software 2000
/
Software 2000 Volume 1 (Disc 1 of 2).iso
/
education
/
e035.dms
/
e035.adf
/
baseintro
< prev
next >
Wrap
Text File
|
1978-09-11
|
3KB
|
60 lines
CHESS DATABASE
This program allow you to store any game of chess(whether your own or
somebody elses) and allows you to play over the game later on.
You store a game by using the mouse to move pieces on a chessboard.
First of all you click on the piece you wish to move then you click on the
square you want to move to. To add notes you click in the notes window.
You may add written notes to as many or as few moves as you wish.
if you make a mistake, you may manually correct a move, or manually edit
your written notes (using the edit option).
Notes can be any length. If the notes for one move,
exceed 5 lines, they will scroll through the window.
Any game may be printed out, with or without any notes you may have
added. Moves can be in columns or rows of five.
Although it is not specifically designed for it, it is possible to use this
database to store correspondence games. If you wanted to, you could store
clerical information along with the notes. Rather than having to play out
your games from scratch all the time, you could play them out using the
program then set up the position on a chessboard. Using the playgame option
you can add new moves to the end of a game.
The program comes with a collection of famous unannotated games which you can
play over at either slow or fast speed. At slow speed you can study the
game. Playing over games at high speed may not only be entertaining, but may
help develop your chess intuition.
It is possible to use the program for a 2 player game of chess, but this has
no advantage over using a chessboard and set, apart from novelty value and
the fact that the game is being recorded and can be replayed.
Each game is stored as a single ASCII file. If you feel comfortable with
using a text editor, whether from the Workbench or one from another program,
it is easy to edit a game and its notes with your favourite text editor.
This will probably make it faster for you to edit notes to a game.
This will also give you more flexibility if you wish to print the game out.
However, be careful that the original format of the game is not changed,
otherwise the program may not be able to use that game. All moves must be 4
characters in length, and start in the left hand margin. All notes must be
indented by one or more spaces. (This is how the program distinguishs notes
from moves).
To use the program editor, choose option 5 and choose a game to edit as per
normal. Moves (and any notes) will be displayed in a vertical column. Click
on the line you wish to edit and you will then be asked if you wish to use
overstrike or insert mode (depending on whether you answer y or n).
Overstrike will overwrite the current line. Insert will add a new line at
that point. It is also possible to delete the current line. Text will
automatically be indented one line.
You may make as many changes as you wish, then save changes by answering the
question when you click at the bottom of the last page.